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Sana Rayya
WASTELAND JUNK REMOVAL EoN.
7
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Posted - 2013.07.03 14:45:00 -
[1] - Quote
Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. There are a number of stupid medics out there who will jab jab the needle while a firefight is still ongoing just to rack up WP, resulting in the revived player dying multiple times. I'm not even positive that the additional revives even grant WP to said medic, but they do it anyway. This seems to happen even if you spam the circle button after dying, to get to the spawn screen. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
7
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Posted - 2013.07.03 15:34:00 -
[2] - Quote
Beeeees wrote:Sana Rayya wrote:Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. This is ******** and you should feel accordingly for saying that. Not wanting to be resurrected is a very special case, which is not worth changing a now perfectly working system. While special cases should always be considered, it should not happen in a way that does inconvinience 90% of those being affected. Aside from the fact that refusing to be resurrected directly damages the teams effort to actually win the match.
It is not so special a case as you seem to think. There are many situations where it is more advantageous to the team to respawn instead of being resurrected - i.e. you need to change fits, you need ammo, etc.
I play a Logi. I change my fit depending on what the team needs at the time of my death - be it more drop uplinks, nanohives, AV to deal with the LAVs terrorizing the battlefield, whatever.
It does not help me at ALL when a stupid medic tries to revive me despite my jamming on the circle button to get to the spawn screen - particularly if I just die moments afterward because there are still two reds less than 10 meters from my body.
Please tell me how being revived and dying continuously benefits the team more than respawning with new equipment and full health.
They put a call for help button on the death screen so you could CALL FOR HELP upon dying. Not sure why you can automatically be rezzed even if you do not push this button (or in my case, try to actively get to the RESPAWN screen). |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
7
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Posted - 2013.07.03 15:45:00 -
[3] - Quote
Vin Mora wrote: We get points for every revive no matter how soon after the previous one. And you go to the map and select to spawn in you automatically bleed out.
That's the problem. Until you actually select an uplink or spawn location and the timer starts counting, it seems you can still be rezzed despite not calling for help. You can't do that fast enough if a medic is on you and reviving you (just to get shot and killed immediately afterward). |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
9
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Posted - 2013.07.03 17:25:00 -
[4] - Quote
Beeeees wrote: An issue of tactical understanding should not be an issue solved through changing a game mechanic. If my squadleader says "no revving, no repping, speed-uplinks only, final destination" then I do exactly that. I ditch the revvers and reppers and instead hoard uplinks and hives and an extra armor plate.
If you get revved in a ****** spot with a ****** revver its an issue of tactical understanding and human error. This has nothing to do with the mechanic itself. 90% of the time it is benificial to rev rather then respawn. By making that 90% not the default option you cripple the game flow and confuse the players about the goals they are supposed to achieve.
You are trying to enforce your personal preference on the overall public.
If anything, it's the opposite. It should be up to the player whether or not he/she wants to be revived, and this could be easily accomplished if you could no longer receive a revive once you press the circle button. That way if you WANT to hang around and hope your medic revives you when it is safe, you can, but if you know that a revive will likely result in your death anyway (or if you want to respawn for the aforementioned legitimate reasons) you can do so without the risk of being picked up.
Otherwise it seems that there is no added benefit in calling for help, or moving the call for help button to the "killed by" screen. As it stands now, medics can revive you regardless of whether you call for help, at least up until your new spawn counter starts ticking.
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Sana Rayya
WASTELAND JUNK REMOVAL EoN.
9
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Posted - 2013.07.03 17:53:00 -
[5] - Quote
Vin Mora wrote:Sana Rayya wrote:Vin Mora wrote: We get points for every revive no matter how soon after the previous one. And you go to the map and select to spawn in you automatically bleed out.
That's the problem. Until you actually select an uplink or spawn location and the timer starts counting, it seems you can still be rezzed despite not calling for help. You can't do that fast enough if a medic is on you and reviving you (just to get shot and killed immediately afterward). Why are you complaining? For meaningless K/D? I'm saving you a suit at the potential cost of my (usually) more expensive one.
Please see my other post regarding why it is sometimes more beneficial to respawn than to be revived.
TBH I don't care about KD. If I did, I'd roll around in a LLAV all the time. BUT, it is very frustrating to be picked up and killed repeatedly, and prevented from respawning, because a medic is being stupid or wants to farm WP. Not to mention each of your deaths add to the enemy's WP as well.
Theoretically, you could be locked in this situation for the ENTIRE match - someone kills you, medic revives you, and you get shot immediately afterward, to be revived again. Rinse and repeat. I would say there is enough delay between dying, seeing the killed by screen, and then the spawn screen, that the medic could revive you over and over without even giving you a chance to select a new spawn point and interrupt the cycle.
The choice to respawn or to wait to be revived should be the downed player's, not the medic's. If you do not want to wait, a simple button push should disable the possibility, rather than having to rush into respawning and hoping a medic does not revive you in the interim.
If you disagree, please show me another mechanic of this game where you have that kind of absolute control over another player regardless of that player's will.
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